Story Ideas
The story process from the beginning underwent many changes
to draw strong focus on the theme and core idea. Once we established the focus,
the story and edit continued to evolve and adjust to better suit the flow of
the story.
The beginnings of the story was about a boy who struggled with his identity, marked by his shadow. Based on this idea, we each developed short vignettes to create a story for this young boy and how he dealt and accepted his shadow.
The beginnings of the story was about a boy who struggled with his identity, marked by his shadow. Based on this idea, we each developed short vignettes to create a story for this young boy and how he dealt and accepted his shadow.
Storyboard
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Initial Storyboard - By Juan Chacon |
Animatic
A small portion of the animatic after creating the storyboard. It gave as the first looks of how the film would work as a while, by allowing us to plan the timing of shots and trial music and sound to help evoke emotion. Animatic and edit by Juan Chacon
Character Concepts
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James' Expressions |
The direction of the characters was a combination of a caricatured human with hints of creatures to create a stylised design while maintaining that they could fit into a human-world environment. The simplistic and exaggerated head and facial features allowed us to draw focus on the emotions and reactions of the characters.
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Child, Teen & Elderly James Initial Proposed characters - Designed by Nur Erguven |
Environment Concepts
We decided at an early stage the film should have a stylistic
effect based on a painted texture. Using matte paintings rather than 3D
textured environments had many benefits, such as reducing the render times and
adapting the characters to those backgrounds gave the film a stylistic flare.
However it did create other obstacles mainly where camera movements were required.
Animation, camera layout and the matte paintings had to adapt to one another
when adjustments were made to any one of them or any story changes. This realisation early on opened our eyes to constantly reviewing the edit and conducting look development tests and renders.
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Environment Concepts, Retirement Home, Street & Gym - By Sahan Gamage |
The Room model was adapted from the concept design of James' room. The models aided in the animation process, giving the animators an indication of space and ease in setting up the cameras. From this point the camera's would be rendered out with an Ambient Occlusion, Basic lighting and diffuse passes adding depth to the matte paintings.
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James' Room Concept & Base model for Matte Paintings - Environment Modelling By Josh Pedersen |